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Decisions and ADRs

Cette page en françaisThis page on the GitHub wiki

An index of the project's recorded decisions: the maintainer's dated decisions (D1 to D50) and the architecture decision records (ADR 0001 to 0030). Both live in the public development documentation, docs/dev/, in English; this page indexes them, it does not copy them. The ADR titles below are the files' own.

Where they live

RecordFileWhat one entry is
Decisionsdocs/dev/DECISIONS.mdOne line per decision, dated, written by the assistant who received it, never without a human decision; the maintainer's words quoted (often in French, with the English beside them)
ADRsdocs/dev/adr/One file per decision that looks surprising without its context: the context, the decision, what it costs, what would change it
The exchangedocs/dev/LOG.mdNumbered, dated, append-only entries (proposals, reviews, answers) that lead to the decisions

DECISIONS.md ends with a "Pending (asked, not decided)" list; on 23 October 2026 it says "(none)". There is no D6: the numbering goes from D5 to D7.

Architecture decision records

ADRDecision
0001The DOM is the reference renderer
0002Content is data; code a game needs is trusted and named
0003The solver runs the real engine
0004A session is the unit of reproduction
0005A save is read back before it counts
0006A double tap acts with the verb a player means
0007Biscuit authorises a connector; a signature attests an event (4.1.1)
0008A connector is a process of its own, behind one small SDK (4.1.9)
0009The Bridge keeps its state behind an asynchronous RealityStore (4.1.10)
0010SignalV2: a signed signal names the context it was signed for (4.1.10)
0011A scene frame, intentions and a semantic journal (4.1.11)
0012Canvas 2D stays the complete backend; WebGL/Pixi not measured in 4.1.11
0013One intermediate representation of a game (GameIR) and its fingerprint (4.1.12)
0014Objectives and the quest journal, the one primitive family admitted in 4.1.12
0015A search stores its states by index, with exact interned keys (4.1.13 "Solver Research")
0016A run clock that observes, a seeded generator, a chained proof of a run (4.1.14)
0017Speedrun verdicts and trust levels (4.1.14)
0018A variation manifest compiles to an immutable world (4.1.15)
0019A run is bound to the world it was played in (4.1.16)
0020A minigame's result is computed again from its transcript (4.1.17)
0021A backup is one snapshot; a restore is all or nothing (4.1.19)
0022The player chooses the hero: variant names, text switches, portraits in a choice (4.3.0)
0023A backup says what it holds; a restore says its mode (4.1.20)
0024A pass is bound to its surface, and carried only by a signed attestation (4.1.20)
0025One shared game, edited live: transactions, one owner per file, revisions (4.2.1)
0026Saves across revisions: the envelope unchanged, a question before resuming (4.2.2)
0027The Studio Server's identity: OIDC for who, the Studio for what (4.2.1)
0028Where a hosted Studio runs the game's code: a worker without secrets (4.2.1)
0029The remote MCP: the same checks as the API, by going through it (4.2.3)
0030The documentation is generated from one source in the repository, and published per release (4.5.0)

The maintainer's decisions, by period

One line each; the full text, with the maintainer's own words, is in DECISIONS.md.

DecisionsDatesWhat they settle
D1–D44 Oct 2026v3 may break v2, each break with its migration (D1); the v3 branch model (D2); the maintainer arbitrates every disagreement and the exchange is committed in docs/dev/, in English (D3); the goal: a v3 a small studio would trust (D4)
D5, D7–D94 Oct 2026The whole game offline after the first visit (D5); main is the release branch after v3.0.0, WebKit gated after three green runs (D7); the private reference game stays on 3.1.0 (D8); one branch at a time, merged on green CI, reviewed afterwards (D9)
D10–D135 Oct 2026A Canvas 2D renderer beside the DOM one (D10); the 3.3.1–3.5 releases (D11); human gates reported, not blocking (D12); the reference chapter reuses the demo's art (D13)
D14–D176 Oct 2026The 4.1.x line before 4.2 (D14); the Reality Bridge's signed envelope (D15), Biscuit on the Bridge only (D16), Server-Sent Events, no WebSocket (D17)
D18–D297–8 Oct 2026The 4.1.8–4.1.15 programme (D18); connectors as separate processes (D19); the Bridge's storage (D20); rendering is not a source of state (D21); the DSL stabilised then frozen (D22, D28); LiveSplit and OBS local (D23); the run clock observes (D24); Remix strategies, Mystery and Daily seeds, presentation variance (D25–D27); a speedrun category names its world (D29)
D30–D378–14 Oct 2026Tag signatures put off to 4.2 (D30); a minigame's result proved (D31); 4.1.18, 4.1.19, 4.1.20 (D32–D34); a pass qualifies a surface (D35); two restore modes (D36); the trust root is the maintainer's software key, each signed tag needs its own explicit yes (D37)
D38–D4615–20 Oct 20264.2.0 ships before the people's passes, on a reduced stable scope (D38); the Studio Server as three 4.2.x patches, hosted behind OIDC (D39–D41); 4.2.2's and 4.2.3's choices (D42–D45); optional presentation-only fields in 4.2.x (D46)
D47–D5020–23 Oct 2026The project becomes quest'n'click (D47); main is the 4.3 line (D48); 4.3 "Hero Choice" (D49); the documentation moves to a wiki generated from wiki/, and the yes to sign v4.5.0 (D50)
  • Governance: who decides, and how a decision is recorded.
  • Architecture links the ADRs behind the engine's design.